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Bullet TimeWords and Music: © 2003 by Tom SmithMax Payne and its sequel, Max Payne 2, are dark, "film noir" crime dramas cleverly disguised as third-person shooters. The big selling-point gimmick, "bullet time", throws the game into slow motion... but you can still aim in real time. Can you say John Woo and The Matrix? I knew you could. But this is not a slam at it, not at all. I'm actually amazed at how well it all works -- which it wouldn't if the storytelling weren't as innovative as it gets, mixing graphic novel pages, flashbacks, voiceovers, cut scenes, and carefully timed clues, all held together by superb graphics and excellent sound. Big problem, of course, is your character, Max. He's watching his life being destroyed in front of his eyes, with no real control over events... until the bullets start flying.Hell of a way to live. Hell of a way to die.There is a dream / that they try to sell you, Last time I looked / bein' a cop meant
The bad guys are good / at gaming the system, In all of this time / I'd never killed any-
The dream that they sell / we all try to be it, But I don't despair / you need hope for that one
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